Using mesh renderer component to modify a 3D object in Unity

Changing the look of a simple geometry

Rusben Guzman
2 min readSep 23, 2021

Objective: make the white pillar look like the black by modify the mesh renderer properties

In this project we have different 3D models in a solid white color. We are gonna use colors, textures and more to give them a better look. In this case I’m gonna make the white pillar look like a black marble.

When we select the pillar we can notice that it has a component called mesh renderer, within them we have a material and in Unity these materias use a shader.

In the shader section we can use the Albedo channel to change the color of the object.

For this example I don’t go to use a solid color, instead I use a texture. To apply the texture we have to select the little circle in the Albedo channel and select the texture from our assets.

Finally I use the smoothness and metallic properties to finish the pillar. The smoothness changes how reflective the object and the metallic how glossy it is.

And that’s it!!! We have a cool pillar.

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Rusben Guzman

A Software Engineer passionate about game dev and interactive products with Unity. I consider video games to be the artistic expression of programming.