Creating a Transparent Material in Unity

Objective: create a glass transparent material and apply it to the window in the scene

In this example I have a scene with a 3D model with different submeshes. I’m gonna create a glass material to give transparency.

First thing was to go to the project windows and create new material. Next in the inspector I used the standard shader and set the rendering mode to transparency. Then I selected the albedo channel and assigned 0 to the alpha value.

Then I just selected the object in the scene and applied the new material in the respective submesh.

And that’s it!!! We have a beautiful window in our scene.

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Rusben Guzman

Rusben Guzman

A Software Engineer passionate about game dev and interactive products with Unity. I consider video games to be the artistic expression of programming.