Creating a Transparent Material in Unity
Glass, Windows and more applications
Objective: create a glass transparent material and apply it to the window in the scene
In this example I have a scene with a 3D model with different submeshes. I’m gonna create a glass material to give transparency.
First thing was to go to the project windows and create new material. Next in the inspector I used the standard shader and set the rendering mode to transparency. Then I selected the albedo channel and assigned 0 to the alpha value.
Then I just selected the object in the scene and applied the new material in the respective submesh.
And that’s it!!! We have a beautiful window in our scene.