Activate/Deactivate Game Objects with Activation Track in Unity

Objective: Create an animation track to deactivate the card during the sleeping guard cutscene.

First I just did right click in the timeline and created an “Activation Track”

Then we have to assign the game object we want to activate in the timeline, in this case the card.

Next I adjusted the activation track in the specific mark of time to disappear the card during the animation around 3 secs.

And that’s it!!! We have a functional animation track.

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