This cutscene is gonna be played when the player finishes the level. I used the director’s notes as a guide to create the cutscene.

Then I blocked the scene by placing the cutscene game object in the scene. …


Using the timeline windows to preview and animate game objects

Objective: Animate game objects in Unity

Unity’s timeline is used to create cinematic content like game sequences, cut-scenes or audio sequences. In order to use the timeline we have to go to Window > Sequencing > Timeline.

Then we have to select the object we want to animate and select…


Light Probes proveen una manera de almacenar la información de iluminación en los espacios vacíos de la escena. Están representados por esferas y líneas conectadas en la escena.

En ejecución la luz que intersecta los objetos dinámicos es aplicada usando la información del light probe más cercano. Los ejemplos mas notorios son como un objeto cambia entre la luz y la sombra y el rebote de color.

Para crear light probes hay que seleccionar Hierarchy > Light > Light Probe Group.


Create a path to move the camera

Objective: Use the cinemachine dolly track to create a path to move the camera around the guards.

First we have to go to Cinemachine > Create Dolly Camera with Track.

Then selecting the dolly track, in the inspector we can press “Add waypoint” to create a node that is going…


Light Probes provide a way to store the light information in the empty spaces throughout the scene. The light probes are positioned by spheres and connected lines between them in the scene window.

At runtime the light that hits dynamic game objects is applied using the information in the nearest light probe. The most easy example is how an object changes between light and shadows or the color bouncing.


Haciendo más sutil la entrada a la toma

Objetivo: Crear una animación para cambiar el valor alpha de un UI Panel desde 0% a 100% al principio de la toma Game Over.

El primer paso es crear una UI Imade en la escena.

Después hay que cambiar el color de…


Giving a smoother entry to the scene

Objective: Create an animation to change the alpha value of a UI panel to give a fade in transition to the beginning of the cutscene.

We can start by creating a UI Image in the scene.

Then we have to change the color to black and resize to cover the…


Making object appear and disappear during the shot

Objective: Create an animation track to deactivate the card during the sleeping guard cutscene.

First I just did right click in the timeline and created an “Activation Track”

Then we have to assign the game object we want to activate in the timeline, in this case the card.


Moviendo la cámara durante la toma

Objetivo: Crear una animación para mover la cámara durante el timeline.

El primer paso es crear un “animation track” y asignar la respectiva cámara virtual.

Teniendo esto listo se puede usar la guia blanca para ubicarse en un momento específico del timeline. En este caso yo lo use para seleccionar asignar una nueva posición a la cámara después de mover la guía.


Moving the camera during the shot

Objective: Create an animation track to move the camera during the timeline.

First I created a new animation track and dropped the virtual camera into it.

Once I have the animation track I can use the white guide to select a specific time in the timeline. I am going to use this to assign a new position to the camera.

Rusben Guzman

A Software Engineer passionate about game dev and interactive products with Unity. I consider video games to be the artistic expression of programming.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store