2.5 platform game setup with Unity
Creating level structure
First I created some primitive shapes in the scene to represent the player with a capsule, the platforms with cubes and the coins with spheres.

Then I created a prefab folder in the project and added the platform and the coins.

I added a rigidbody to the coin prefab and deactivated the gravity, we want to use the rigidbody for the collisions.

And the last step was to add more platforms and coins to create a prototype of the level.
